CTRL
Here's an explanation of the provided HTML game code:
This is a cross-platform shooter game implemented in HTML5 Canvas with modern web technologies. Let's break down the key components:
### Structure
- The game uses a single HTML file containing CSS styles and JavaScript
- Employs a responsive canvas that fills the entire viewport
- Features both desktop and mobile controls
### Visual Elements
1. **Background Elements**
- Stars with twinkling effects
- Two layers of cities (large and tiny) with parallax scrolling
- Buildings with gradient effects and lights
- Mode7-style perspective scaling for depth effects
2. **Game Objects**
- Player ship with rotation and movement
- Enemy ships that chase the player
- Laser projectiles with glowing effects
- Explosions with particle effects
- Muzzle flashes when shooting
### Controls
- **Desktop**: ESDF/Arrow keys for movement, mouse for aiming/shooting
- **Mobile**: Dual virtual joysticks (movement and shooting)
- **Gamepad**: Supported with analog stick controls
### Technical Features
1. **Performance Optimizations**
- Request Animation Frame for smooth animation
- Delta time-based movement
- Efficient canvas rendering with minimal state changes
2. **Audio System**
- Web Audio API for sound effects
- Dynamic sound generation for shots and explosions
3. **Collision Detection**
- Precise hitbox calculations
- Scale-aware collision detection for Mode7 effects
### Game Logic
- Score tracking
- Enemy spawning system
- Projectile management
- Particle effects system
- Pause/resume functionality
The code demonstrates modern web game development practices with attention to cross-platform compatibility, performance, and user experience.
Published | 10 days ago |
Status | In development |
Platforms | HTML5 |
Author | cxmx |
Genre | Shooter |
Tags | Space, tank-controls |
Development log
- CTRL future updates info10 days ago
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